Concept art
This is some of the concept work I have done. Concept Artist was my first job in the industry, but once I started modelling and texturing the characters I often volunteered my time as I love doing illustrations and thinking of ideas with a group of creatives like myself.
Many times I was allowed to take a creature from concept to animation. I am still updating this page as I dust off my old drives.
I use Krita (favorite), Adobe PS, Corel Painter, Clip Studio, Paint Tool Sai, and several more obscure digital painting software like Rebelle and the like. I used to buy digital painting programs like a person who collects Baseball Cards.
Drawing for the Centaur in EQII.
Some hairstyle early explorations
Exploring Body types for Alex
Exploring outfits for Alex
Early character exploration in True Colors
More townfolk explorations. Early sketches focus more on overall "feel" than precision.
Exploring one of the secondary characters early in pre-production
The Gnoll for EQII. Might be a bit of Billy Idol in there.
One of the concepts for the player choice Ratonga in EQII. It's possible the cheese was a bit much.
A quick sketch for the intro of a Neverwinter Online zone, the arrival of the boss.
I am playing with how AI might enhance rather that be the source. Just the top is AI, I invented the two below.
Another EQII monster.
This was for the scorpion creature in Star Trek Online.
The sea King was for Lost Continents, a now ether game and my first job in the industry.
A concept for the Treant in EQII.
More thinking about the Treant.
Even more thinking about the Treant.
The feather monkeys we chose.
Exploring feather monkeys
Sure, this is 3D, but I designed and built these Ionians.
3D, but I designed and built this for Star Trek Online, Federation armor. Years later, I regret making the abdomen plates pointed. I think its more of a fantasy language element. It may also inhibit bending in real life.
For a personal project, a refridgerator magnet. It will have magnets in the hand and the top part.
Mermaids for a personal project.
The Iksar Female in EQII
A sketch for a STO scenario
A shuttle. These days I would likely use something like Fusion 360 or Zbrush Booleans to mock this up quickly and more accurately.
Some ideas for strange alien vessels
A thumbnail for the opening cinematic pitch for one of the expansions in Star Trek Online
Some initial ideas for a horror mission in orbit of a disintegrating planet near a dying star.
The sketch for pitching the idea of a horror mission taking place whilst observing a planet torn apart by a dying expanding star
A fast 3D blockout concept for a fantasy dress.
Working through thoughts about what a player might find on the bridge of this alien vessel.
A water elemental
A fairy for EQII
Freeing the captives
Some ideas for statues
Some ideas for statues
the walking stove
The Vampires sword
An idea for a character early in pre-pro for LIS True Colors. A version exists in the 3D sketch section of 3D work.
Ideas for a holiday mask in LIS Double Exposure.
Ideas for a holiday mask in LIS Double Exposure.
Ideas for holiday horns in LIS Double Exposure.
Ideas for holiday horns in LIS Double Exposure.
Ideas for holiday night lit horns in LIS Double Exposure.