Project Copernicus
This is an unreleased game from 38 Studios based on the Kingdoms of Amalur Story line (AKA Reckoning). The story backbone was written by R. A. Salvatore, and we had periodic visits and critiques from the overall art direction of Todd McFarlane.
I worked there for just under a year which ended in the unfortunate shut down of the company founded by Curt Schilling. Although he is a controversial figure in the media, he was a generous and kind man to me and I liked working for him. It would have been a solid game. A strong team of motivated people there and I was proud to be a part of it. the Image I used at left is by Jesse James Mooney.
I only include a few examples of UVs as it was all conforming to the atlas system set up before I was hired.
I made the armor - concept by Jeff Murchie
Ettin armor Zbrush file
Armor Mesh followed closely with body
Ettin Armor UV's - Atlas method reveals some overlap, it was the systems norm.
Ettin Armor NM
Ettin Armor base color
Ettin Armor Mask
Ettin Armor Tint
Variations possible with multiple Ettin's
Hag Hair Kelp
Hag Hair Kelp Z file
Color tint variations and mesh
Hag Hair Kelp UV's
Bovon concept by Jeff Murchie
Model
The Bovon mesh
We used a predefined atlas for the UV set
The base color for the Bovon
A Bovovn spec
The Bovon Normal Map
I made this entire character from Jeff Murchie's amazing concept work.
Here it is shown with tints
An image showing the Z brush model
The Tuatha was the very first model I made for them. They told me they where happy I caught the tone very quickly. I was happy too.
The Tuatha front and back
Tuatha Z brush
I designed and built these civilian robes
Some basic clothing. I made just the outfits
I made just the outfits here
The concept art
This was a breakdown of the modular armor bits I made. I did not make the character.
This worm creature would pop out of the ground, hence the half a body
Here is the mesh
Here is the Zbrush version
The worms tint map
This is fairly monochrome to better assist the tinting choices. All assets had this cream colored starting point
Worm NM
Worm spec
I volunteered to make a few of the weapons needed. From concepts from our weapons team.
I volunteered to make a few of the weapons needed. From concepts from our weapons team.
Another worm creature I made
Color variation
I made just the outfit, not the character. It is the neutral color for tinting later