Star Trek Online
Star Trek was well established in the processes as an ongoing live MMORPG. Having grown up loving the original and what followed, it was quite fun making things from those times, especially the original series.
We were fairly constrained at that time by the sharing mechanics already in place, some much of the work was just variations in accessories. But when a new expansion came out, there was always a few things to make up.
Most of the clothing images display the outfit I made, but I did not create the body or head (except the swimsuit version). Every costume was refit by the character artist to male and female versions of multiple playable races. As you might guess, there where a lot.
Concepts
Z brush
I designed and built this creature that had a few different color variations for variety
I designed and built this Federation armor suit
Armor refit to female and in game
I designed and built the Tholian line up, and our materials artist made a really cool shader for them that really sells it
I created some of the textures for the Wells uniform in Substance Designer.
Federation uniforms I made
I designed and built these Romulan expensive clothes
Fit for male and female
Old School Klingons from TOS. My concept was the show itself
The Redshirts of the Klingon empire in TOS
This was the dress of the klingon in charge
I designed and built these Romulan outfits, using Substance Designer for the patterns
I built these from concept art I received
The resort planet was the first time we see the actual bodies, so I made the bathing suit and the texture for the visible body. The original base geo needed to be basically the same for the swapping of outfits to work.
My version, the head was very restricted in what shapes could change on the mesh
Kazon from the show
A bunch of tropical birds of varying size and shape for populating the resort pleasure world
This was based on the work of our concept artist, Josh Guglielmo
this is a raptor in armor
The fin was a variation, this is the base raptor
This image seems redundant
All together
Wireframe
A little mech that was with the dino critters. I cant quite remember, but I think some of it may be kit bashes from Jonathan Nascone's awesome bigger tank model
I made this 3D mock up to use in the other sketches
Some ideas for futuristic future starships
The feather monkey
Exploring the feather monkey
This was for an idea I had where it would be a horror style mission. They answer a distress call from a science team monitoring the disintegration of a planet due to the expanding and dying star and using a specialized shield to block the intense streaming plasma. The severe energy of the propriety shield blending with the star opens doors to odd dimensional scary things while they are all trapped on the station...amidst the backdrop of constant force of annihilation as the planet and moons disintegrate outside the viewports. Full of spook-lucinations.
A fast idea for a repair layover is the scene of the mission